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戴维对乌迪内斯的进球被吹越位,但VAR划线似乎存在问题(戴维对阵乌迪内斯进球被判越位,VAR划线判定存疑)

tisan

Considering VAR challenges

I need to think through the harness since it’s a coding CLI, but the user is asking about sports. I'll keep my answer friendly and concise instead of overcomplicating things with shell commands. I’ll outline next steps, like providing a link to check protocols without needing external networks.

I also want to explain potential issues with VAR line drawing, like selecting the wrong defender point, and other calibration problems. Plus, I can mention that Serie A has adopted semi-automated offside technology since the 2023-24 season.Exploring Udinese match possibilities

I’m considering the match involving Udinese, wondering if "David" refers to someone like Andrea Belotti or maybe David Okereke and others. The text in Chinese hints at a goal by David against Udinese, possibly in Serie A.

David could also refer to Jonathan David playing for Lille in a friendly, and that match happened in July 2024. Given the uncertainty, I think it’s best not to make specific claims about the match and instead discuss general possibilities. I should also suggest asking for more details or clips to clarify.Listing VAR offside errors

I’m thinking about common VAR offside errors to outline for better understanding. These include things like selecting the wrong frame for the kick point, picking the wrong body part for an attacker or defender, and issues with angles creating illusions.

Calibration errors referencing wrong pitch points can also cause misalignment. I should mention how SAOT helps with limb tracking, but it relies on accurate kick points. Offside rules exclude hands and arms, and I want to clarify standards like the 2022 updates about armpits and line thickness fairness.Checking clips for VAR analysis

I want to explain how to check a clip yourself for offside by freezing at the ball-leave frame, drawing verticals to pitch markings, and checking the second-last defender. It's important to consider perspective, as only the 18-yard line camera works well, so relying on the goal line camera is best.

I might suggest issues like an off-camera defender or misaligned lines. If the user shares a screenshot, I could analyze it frame-by-frame. I should also ask them which match and minute it is, and if it's Serie A, mention that SAOT is used for those analyses.

看起来像是典型的“划线和实际越位点不一致”的争议。先说流程再说常见坑点和你能自查的办法。

  • VAR越位流程:选定触球瞬间(球刚脱离脚的那一帧)→ 标定攻防双方“可进攻部位”的最前/最后点(不含手臂)→ 结合球场三维校准画线判定。联赛用的是半自动或手动划线,友谊赛/部分赛事有时仍是人工为主。
  • ![eincl](/assets/images/BCC2CBBE.jpg)

可能的误差来源

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  • 触球瞬间选帧偏差:50/60fps下早/晚一帧就可能差几厘米,边缘球体现在尤其致命。
  • 标注部位选错:进攻方应到“腋窝线”而非袖口,防守方常见是脚尖/膝盖被忽略或遮挡。
  • 相机/场地校准误差:镜头畸变、草坪标线点选错,导致线与底线不平行或整体平移。
  • 视角错觉:转播用侧后仰角时,2D画线看着“斜”,肉眼会与真实3D结果相矛盾。
  • 遮挡与外侧防守人:远端有更深的防守队员没被计入,或身体被遮只能算法外推。
  • 规则细节:手臂不算,肩部至腋窝算;有的赛事使用“厚线/同线从攻”或SAOT阈值不同,体感会与以往认知不一致。

你可以快速自查

  • 先找“球刚离脚”的那一帧;触球后下一帧通常就晚了。
  • 以底线/禁区线为参考看VAR线是否严格平行;不平行多半是校准问题。
  • 对齐攻防双方最前/最后的“可进球部位”(攻方常是肩/脚背,守方常是脚尖/膝),看是否与划线点一致。
  • 看远端是否有更深的防守者在画面边缘/被裁切。
  • 如果是意甲联赛正赛,多用半自动越位(SAOT);若是热身赛/杯赛,可能仍是人工,出错概率更高。

如果你能提供两张清晰截图(1)触球瞬间,(2)VAR定格画面,尽量包含全宽防线和底线/禁区线,我可以帮你逐点标注判断是否存在选帧或标注错误。标明比赛时间点也有助于核对场地校准是否稳定。